Introducing CROSSMAP and COLOR TOOLS for 3Ds max (free beta)

We are pleased to announce two new shader plugins for 3Ds Max 2010 and above for which we start beta testing now.

[image type=”frame1″ align=”left” width=”590″]VP CROSSMAP[/image]

CROSSMAP is a 3Ds Max shader that randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap. Crossmap creates more variety among visualization projects easy and fast, for example leaves on trees, grass, gravel, stones, flowers, wood fences, cobblestones, tiles and many more.

MAIN FEATURES

Fast loading of multiple images at once
Random distrbution on multiple objects, elements and faces of an object
Random color variation on distributed image instances

COMPATIBILITY

3Ds Max 2010, 2011, 2012 (32 bit and 64 bit)

> MORE ABOUT CROSSMAP

[image type=”frame1″ align=”left” width=”590″]VP CROSSMAP[/image]

COLOR EXTRACT extracts up to 100 colors from any photo and randomly assigns them to objects, object elements or even procedural maps in 3Ds Max. Just load any photo, extract colors and render. It has never been faster before to create or exchange multiple colors at once. Color Extract is especially useful, but not limited, to natural elements like grass, leaves of a tree, stones, sand, clouds, and many more.

MAIN FEATURES

Extract up to 100 colors from any bitmap
Random distribution on multiple objects, elements or faces of an object in ONE material
Extend existing procedural maps with more colors

COMPATIBILITY

3Ds Max 2010, 2011, 2012 (32 bit and 64 bit)

> MORE ABOUT COLOR TOOLS

>> JOIN BETA TEST TO GET A FREE VERSION + MORE

by pixelsonic

Here I am

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