Material Manager – Changelog
Version 1.3.5 (September 11, 2020)
Version 1.3.4 (May 13, 2020)
- [Installer] Support for 3Ds Max 2021
- [Installer] Updated the installers. Library installers are now completely separate
- [Installer] Option to initialize the database from the installer when using PostgreSQL
- [Installer] It is now possible to install libraries directly into PostgreSQL
- Improved performance a bit, especially when getting updates from online library
- A crash when scrolling up when the first item in the gallery is selected
Version 1.3.3 (April 04, 2019)
Version 1.3.2 (September 12, 2018)
- Option to keep maps stored in their original location (when saving new presets).
- A crash when scrolling enlarged previews quickly.
- Importing .mmp files of presets without thumbnail.
- A crash when changing search text rapidly.
- An imported preset will not appear in the list in some cases
- Changing sort order would not refresh preset list.
- Crash when right clicking on an empty area.
Version 1.3.1 (July 06, 2018)
- V-Ray Next compatibility
- Corona 2.0 compatibility
- [INSTALLER]: Support for 3ds Max 2019
- A crash in DBMerger.exe in some situations.
- Crashes while saving in the German version of 3ds Max.
- KNOWN ISSUE: The original 3ds Max 2019 (pre updates) introduced a bug that limits Material Manager's load/save functionality. This issue is fixed in the first 3ds Max 2019.1 update.
Version 1.3.0 (January 23, 2018)
- LE and Pro are now combined in one binary, no need to re-install when going from LE to Pro
- Optimized database to improve performance, especially for databases with many presets (NOTE: updating to this version might take a bit longer than usual due to database updates)
- Added support for network connections through a proxy server
- Added option to filter local/online/Vizpark presets
- [PRO] TeamWork mode now uses a PostgreSQL database backend for improved performance
- Some minor bug fixes
Version 1.2.5 (May 25, 2017)
Version 1.2.4 (March 14, 2017)
- Support for FStorm Render (v1.1.6 required)
- Replaced ART renderer with FStorm renderer in attributes list
- You can now right click the image in the inspector to get the preset context menu
- You can now drag the image in the inspector to start the preset drag and drop
- Random 3Ds Max crashes when Material Manager is installed
Version 1.2.3 (February 07, 2017)
- Maxscript error occuring when loading some 3ds Max scenes
- Improved handling of deleted online library presets
- Online library updates would fail on some system locales
- [PRO] Fixed handling of UNC database path in database utilities (affects installers)
- [PRO] Fixed preset validation before uploading. You now have to select at least 5 attributes that are not user attributes to be able to upload.
Version 1.2.2 (December 13, 2016)
- Preset online information not showing for uploaded presets only for downloaded ones
- Some drag and drop related issues
- [PRO] Fixed handling of UNC database path in team work mode
- Clicking preset thumbanil will not start preset rename, only clikcing the preset name
Version 1.2.1 (November 29, 2016)
- Download wouldn’t start when a message box with information about download limit is shown
- The “Online” tab in preferences has been renamed to “User Library”
- [PRO] Made the message when license has expired more user friendly
Version 1.2.0 (November 21, 2016)
- Added drag and drop support. Currently only from Material Manager to viewport and material slots in compact material editor
- Added macroscript to open manager directly
- Added help buttons, menu and about window
- Added support for Arnold renderer
- Added an indicator to the user library icon to indicate when a user is logged in
- Added new licensing system with perpetual and subscription options
- The selected objects section in the save materials list will not show duplicate materials
- Material Manager will warn about missing maps when trying to save a preset
- Exporting and uploading of presets with missing maps is no longer possible
- Changed macroscript icons
- Changed the look of the user library updates counter
- Updated Maxwell thumbanil scene
- Some issue caused when trying to download many presets at once
- Improved performance of the save materials list
- Clicking download button when preset is selected would start preset rename instead of download
- Crash when dragging from the preset name field while in preset name editing mode
- “Uploading” text was cropped when uploading preset
Version 1.1.9.7 (October 29, 2016)
- Preset list would not update after importing materials
- [PRO] Beta expiration extended to end of November
Version 1.1.9.6 (September 30, 2016)
- [PRO] Beta expiration extended to end of October
- Improved performance of UI while performing background operations (import/export/download/upload)
- Downloading a few presets at the same time would often fail (a fail message would appear)
- Typing in text fields would sometime perform the 3ds Max actions associated with those keyborad keys instaed of actually typing
- Saving Automaterial Corona preset would show as an Automap preset
Version 1.1.9.5 (September 01, 2016)
- [PRO] Beta expiration extended to end of September
- Made some performance optimization related to the database access
- Imported presets are marked as online presets
- Material Manager would freeze when selecting/deselecting an attribute in some cases
- Max crash when opening Material Manager in some cases
- [INSTALLER] After installing for current user only, when installing Material Manager for a second plugin, the library files were always being copied to the default location, ignoring custom library path
- [INSTALLER] Canceling folder selection for custom library path would put “error” in the path
Version 1.1.9.4 (July 27, 2016)
- [PRO] CHANGE: Beta expiration extended to end of August
- A maxscript error in some cases related to getting maps and materials from SME
Version 1.1.9.3 (June 29, 2016)
- Maxscript API Documentation
- Added support for ART renderer (Max 2017 only)
- Thumbnail render settings are now set using .rps files
- [PRO] CHANGE: Beta expiration extended to end of July
- Some issues with thumbnail rendering
- Update User Rating directly after submitting vote
- importing from XML didn’t import multiple previews, just the main thumbnail
- Wrong Preset Thumbnail Size
- Dark render due to exposure control settings
- Temporary render quality settings would not be restored when thumbnail render is done
- Trying to render a thumbnail using Octane would cause a crash
- VP Logo Strip Missing in Corona Thumbnail Scene
- Assigning Omnitiles map to slots in slate material editor using Material Manager Creates Empty Copy
- KNOWN ISSUE: This fix for Omnitiles maps assigned in slate material editor works only in max 2014 and later
Version 1.1.9.1 (May 31, 2016)
- [PRO]: 20 User attributes – define and edit your own attributes
- Added more attributes: Fabric, Soil, Rock, Plaster, Sharp, Furry, Scratched, Painted, Simple, Worn, Orange, Violet, ART, Arnold
- Right-Click on PLUGIN type will deselect others (solo function)
- Beta expiration extended to end of June
- Increased attribute area by 2 rows each column
- Updated application icon to the new installer icon
- Multi previews not exported with mmp export
- Cannot import .mat libraries with 1.1.9.0
- Removed progress bar animation while importing 3Ds Max material library to improve performance
- KNOWN ISSUE: Missing thumbnail scenes for new renderer additions ART and Arnold
Version 1.1.8.2 (May 25, 2016)
- NEW: Support for 3Ds Max 2017
Version 1.1.8 (April 26, 2016)
- Support for team work – sharing a single database and library between multiple users
- Material Manager now stores user preferences per user
- Import .mat libraries
- Export and Import presets directly from MM in proprietary “.mmp” format for better exchange
- Re-Render thumbnail previews
- Updated render settings for V-Ray and Scanline
- Remember last sort by setting
- Attached attributes are now updated when setting/unsetting attributes for selected presets
- Limit minimum columns width in List view
- Mouse over hint wrong on import .mat button
- Beta expiration extended to end of May
Version 1.1.7 (March 08, 2016)
- Option to add multiple previews per preset
- Cloth thumbnails for fabric materials (separate download)
- Video tutorial on how to create custom thumbnails
Version 1.1.6 (February 25, 2016)
- Support for Octane Render, THEA, Maxwell Render and Redshift
- Optimized shaderball that supports translucent materials
- Option to use custom thumbnail scene files
- Use custom thumbnail scene files for each renderer
- Check for minimum requirements before uploading (attributes, thumbnail)
- Animate blur effect when opening preference window
- Three quality settings for thumbnail preview rendering (Fast, Good, High)
- Add message about updates when clicking „CHECK NOW“ button
- Support for non-square thumbnail previews (display is cropped in gallery and inspector)
- Wrong gamma thumbnail previews
- Cannot save material presets from Slate material editor
- Expiration date check
- Crash in some situations caused by trying to write to the error log file while it is locked
- CHANGED: Beta expiration extended to end of March
- KNOWN ISSUE: Saving an Octane preset will always create black thumbnail (can be replaced manually)
- KNOWN ISSUE: Thea render doesn’t seem to stop rendering the thumbnail.
- KNOWN ISSUE: Render quality settings are currently only implemented for VRay and Corona
Version 1.1.5 (February 11, 2016)
- Slowdown (max appears to be frozen for a long time) when loading presets, experienced by some users
- ENHANCEMENT: Changed type “General” to “Generic” (Pro version only)
Version 1.1.4 (January 13, 2016)
- Implemented option to save a preset without a thumbnail (Currently only when saving using the macroscript tool)
- Implemented option to replace a preset’s thumbnail – Available by right-clicking a preset (bottom option in the menu)
- A preset with no thumbnail will now show the default VP logo in gallery and list views
- Updating the online library would fail in MM LE
- Email address with hyphen (-) in it would not allow to click the send button in the bug report dialog (Pro version only).
- ENHANCEMENT: Preset not compatible message now showing 3ds Max version
Version 1.1.1 (November 17, 2015)
- Added Stay always on top in preferences UI
- Some max crashes related to Material Manager
- Assign to selection always pops up a message “You must download…”
- Still showing “not logged in” after Logging in
- Number of downloads = 0
- Spelling Mistake in Load Preset Error Message
Version 1.1.0 (October 21, 2015)
- Added USER LIBRARY feature
- Upload/Share/Download presets in the User Library
- ENHANCEMENT: User Interface optimizations
- ENHANCEMENT: Optimized vray render settings when saving a preset
- FIX: Several bug fixes
Version 1.0.1 (September 22, 2015)
- Support for Corona 1.2.x
- Some crashes in rare situations
- Some minor bugs
Version 1.0.0 (May 30, 2015)
Version 0.9.8.1 (May 16, 2015)
- Fixed an issue with the database preparation script.
- Fixed: Bug report VPMM-80 – Remove “assign to selection” function for maps (dot.net error
- Improved error handling for DatabaseUpdater and LibraryMerger
- Change author to VIZPARK for Walls & Tiles presets
- Renamed attribute stucco to concrete
- Added 2 columns to the bundle table
- Added an is_dummy column to the preset table
- Added “Corona Version” additional property definition
Version 0.9.11 (May 18, 2015)
- Fixed: crash introduced in version 0.9.8 in 3ds Max 2012 and earlier
- Implemented: Enhancement VPMM-106 – MM Version Not Shown
Version 0.9.8 (May 16, 2015)
- NEW: Feature request VPMM-95 – Autoselect Renderer filter based on current renderer
- Bug report VPMM-101 – load preset from within Crossmap will not take preset name
- Bug report VPMM-65 – ESC on preview render causes max to crash
- Feature request VPMM-3 – Auto-Attribute renderer when saving a preset
- Changed: Loaded preset is renamed to use the actual preset name in the DB (instead of keeping it the way it was saved)
- ENHANCEMENT: Enhancement VPMM-50 – Figure out a way to handle supported software versions
Version 0.9.7 (May 15, 2015)
- Implemented: Enhancement VPMM-100 – Hide “+” button and small thumbnail Icon until 1.0
- Bug report VPMM-107 – Load preset from MOSAIC (Corona) opens MM in Crossmap mode
- Bug report VPMM-108 – Saving a preset with Mosaic (Corona) sets wrong plugin type
- Some issues with installer compilation automation
- Restored border around attribute filter buttons for attributes that are assigned to selected presets, and changed the border color
- Added implementation of bundles when preparing the database for inclusion in the installer
- Updated thumbnail scene files
- Implemented: Enhancement VPMM-52 INSTALLER: license agreements for 3rd party libs
Version 0.9.4 (May 11, 2015)
- Corona renderer settings: turned off setting render time limit
- Online updater checker would show the window even if the online version was the same or older than the current version
- ENHANCEMENT: VPMM-91 – Additional property “Material type”
- CHANGE: Updated scanline renderer thumbnail scene
Version 0.9.3 (May 10, 2015)
- Gamma problem with saved thumbnails too dark
- 3DS MAX freeze when creating the thumbnail using corona renderer
- ENHANCEMENT: Updated thumbnail scene files
Version 0.9.2 (May 08, 2015)
- Saving of material presets causing a freeze
- Load Walls & Tiles Corona materials not showing correct presets
- Added correct online XML file for update check
Version 0.9.1 (May 07, 2015)
- Added support for 3DS MAX 2016
- VPMM-66 – Check for update – online
- New MATERIAL and MAP types
- ENHANCEMENT: VPMM-74 – Add LITE EDITION in header
- ENHANCEMENT: VPMM-87 – Draw selection on name editing in gallery and list view
- ENHANCEMENT: VPMM-78 – Custom attributes for Crossmap
- ENHANCEMENT: VPMM-89 – Hide X button in search field when search field is empty.
- ENHANCEMENT: VPMM-85 – Default window size too small
- ENHANCEMENT: VPMM-68 – (temporarily) disable BORDER on set attributes
- CHANGE: disabled turning off gamma setting when rendering thumbnail
- Deactivated blur value set to 0.01 on creation of plugin
- Compatibility with version 1.4 of crossmap
- Corona setting progressive_timeLimit
- VPMM-57 – avoid loading wrong materials depending on renderer