MAXTILES CHANGELOG

VERSION 1.5.2 (APRIL 04, 2019)

  • Support for 3Ds Max 2020
  • Material Manager 1.3.3 Update

VERSION 1.5.2 (FEBRUARY 14, 2018)

  • (vray): Fixed error message in vray version, saying that normal_map is not compatible
  • (corona): Fixed update notification showing up even if version is correct
  • Fixed miscount in number of bitmaps shown when clearing all bitmaps
  • Installer now has a rendernode-only mode
  • Crossmap 1.5.0 included

VERSION 1.5.1 (JUNE 24, 2017)

  • FIX: Fixed various potential crashes with Max 2017
  • FIX: Includes Crossmap 1.4.9.7

VERSION 1.5.0 (MAY 24, 2017)

  • Support for Max 2018
  • Variation Presets
  • Randomization of Parameters
  • Better realtime thumbnail preview with ratio display
  • Default diffuse brick bitmap loaded when creating new material
  • New license system with VP License Manager
  • Potential crashes when working with Max 2017 (2017.1.1 update required)
  • [Corona version] Bump and normal map support
  • Crossmap 1.4.9 required
  • Dropped Max 2012 support

VERSION 1.4.4.01 (FEBRUARY 09, 2017)

  • Maxcript errors and possible crash when loading legacy scenes

VERSION 1.4.3.05 (SEPTEMBER 12, 2016)

  • Crash when opening preference dialog
  • A crash when opening the Probabilities dialog in some cases
  • Mapping mode and random sequence buttons could not be pressed in Max 2017
  • Demo expired link for Crossmap leads to wrong URL
  • Extended brick width and height from 10.0 m to 100.0 m for better compatibility with millimeter units
  • Swapped Load and Save Preset buttons position
  • URL colors changed from yellow to orange for better readability on dark and light grey GUI
  • Added Crossmap 1.4.7 (see Crossmap changelog for changes)

VERSION 1.4.1.02 (MAY 17, 2016)

  • Support for 3Ds Max 2017
  • Added Crossmap 1.4.5 update
  • Added Material Manager 1.1.8 LE update
  • Dropped support for 3Ds Max 2010 and 2011
  • Dropped support for V-Ray 1.x and 2.x

VERSION 1.4.1.02 (SEPT. 23, 2015)

  • 1.4.1 Update notification appearing although W&T is up to date
  • Installer did not install W&T (vray) for max 2013 properly

VERSION 1.4.1 (SEPT. 22, 2015)

  • Significant speed improvements when loading / creating materials
  • Added new Crossmap 1.4.1 version with improved licensing integration
  • Added Material Manager 1.0.1 update with fix for Corona compatibility
  • Auto-size calculation wrong in some cases, resulting in rows = 1
  • Added Crossmap Material Manager library presets

VERSION 1.4.0 (MAY 19, 2015)

  • NEW FEATURE: Material Manager 1.0 Lite Edition integration
  • NEW FEATURE: Material preset library for vray, Corona, scanline
  • NEW FEATURE: New Crossmap 1.4.0 included
  • NEW FEATURE: Render to Maps (bake bitmaps and create new material)
  • NEW FEATURE: New copy protection with nodelocked and floating licenses
  • NEW FEATURE: Full featured 14 day demo without activation
  • IMPROVEMENT: Display message in Max 2014 or higher to improve viewport performance settings
  • INSTALLER: Support for 3DS MAX 2016
  • Maxscript error when loading old scenes with missing bitmaps
  • Update correct infos in statistics on clear bitmaps
  • Auto-size calculation wrong in some cases, resulting in rows = 1
  • Last selected folder not remembered correctly during session

VERSION 1.3.2 (MARCH 06, 2015)

  • New Crossmap 1.3.11 included
  • Corona Renderer v1.0 compatibility
  • Max number of rows now 10.000 instead of 1.000
  • Deactivated blur value set to 0.01 on creation of plugin

VERSION 1.3.1 (MAY 13, 2014)

  • 3Ds Max 2015 support included
  • New Crossmap 1.3.9 included
  • Added Corona Render material version (in installation folder – no automatic installation)
  • Saved materials (.mat files) were not loaded correctly (bitmaps were missing)
  • File path was not remembered when loading bitmaps from a folder
  • Online update check was not working correctly sometimes
  • Fixed “override effect ID” error message in standard material version
  • Fixed some problems with preferences and autoload button script errors

VERSION 1.3.0 (MARCH 10, 2014)

  • New Crossmap 1.3.8 included
  • Random hsv now has up / down selection buttons
  • Diagonal mirroring
  • Add vray displacement modifier button with automatic settings
  • Automatic Size (calculated the number of rows based on brick size and uv map)
  • Improved performance by instancing 1 noise map instead of 6 noise maps on creation
  • Simplified shader network by replaceing Color Correction maps with xmap color corrections
  • Cancelling the select session directory caused a crash of the script
  • Diffuse color was reset on next scene loading, even if different color was selected
  • Error when clicking “Select Folder” “Preferences” or “List Bitmaps” after loading a session with WAT
  • Autoratio switch was turned on when loading old scenes, causing wrong ratios
  • Wrong colors on the bitmaps when loading old scenes into 2014
  • Random probability mode was not switched correctly, resulting in non-functioning probabilities
  • Sometimes maxscript errors appeared when opening preferences dialog, resulting in a WAT crash

VERSION 1.2.0 (JULY 17, 2013)

  • Random Probability mode to adjust per-tile-probabilites
  • Tile List dialog window to list tiles and probabilities
  • Use a procedural map or bitmap as mortar
  • Blend between procedural and original mortar
  • Statistics rollout with information about RAM use and pixel resolutions
  • Independent adjustment of with/height for crop edges and procedural edges
  • VP CROSSMAP version 1.3.4 included
  • IMPROVEMENT: Show bitmap names while loading in auto-load rollout
  • IMPROVEMENT: Multimatte vray element supported for Walls & Tiles on channel 1
  • IMPROVEMENT: Changelog weblink in about screen
  • Changed tile hue values from -100/100 to -180/180
  • Bump channel sometimes was too blurred when using real world mapping
  • Crop edge and procedural edge were calculated wrong (old scenes need to be updated)
  • KNOWN ISSUE: Nitrious viewport may result in slow gui refresh when textures are on in viewport (2013/2014 only)
  • KNOWN ISSUE: crop edges and random probability preview in viewport only works if rendering was triggered once

VERSION 1.1 (FEBRUARY 27, 2013)

  • Custom Bond patterns
  • Check for update (online)
  • Global hue, saturation, value for tiles
  • Select and store default library path in global preferences
  • Material and viewport preview now updates on random HSV, new random seed, random/linear sequence
  • Autoload Filter settings stored in global preferences
  • Maxscript error when using color correction in diffuse map
  • Crop edge sometimes not working correctly

VERSION 1.0 (DECEMBER 2, 2012)

  • NEW FEATURE: Automatic Ratio calculation while loading diffuse bitmaps
  • NEW FEATURE: Normal map support
  • NEW FEATURE: Global Gamma correction
  • NEW FEATURE: Load alpha maps for splitting mortar from bricks
  • NEW FEATURE: Change mortar brightness and contrast when alpha maps are loaded
  • IMPROVEMENT: Keep open file path stored in current session
  • IMPROVEMENT: Initial start will have per object mapping mode selected
  • IMPROVEMENT: Clear button for clearing all bitmaps
  • IMPROVEMENT: SORT all bitmaps after loading to avoid asynchronous layers
  • IMPROVEMENT: Alpha mask now includes changes in hsv randomization excluding mortar
  • FIX: sometimes missing maps in previews (green gaps)
  • FIX: strange reflection when no normal maps are loaded
  • FIX: alpha mask turned off after load, display wrong, controllers off
  • FIX: sometimes alpha maps are not recognized correctly after loading in numberslot
  • FIX: wrong cropping in proportion side and top-bottom. Now crops correct related to aspect ratio
  • FIX: script error when loading scenes saved with previous beta version
  • FIX: bump channel not working in vray material

VERSION 0.9.9 BETA (AUGUST 24, 2012)

  • Fixed a crash caused by Walls & Tiles with BerconTile and Crossmap in 3dsmax2013 when opening the material list
  • Fixed Aspect ratio parameter when loading a scene
  • Changed script structure to allow “in-between” maps between BerconTile and the material (e.g. Color Correction)
  • Added 5 new bond patterns: Rap Trap bond, Stretcher bond 2/3, Stretcher bond 3/3, Stretcher bond 2/4, Stretcher bond 4/4
  • Added new “Distortion” feature for distorting the complete map
  • Updated all bond pattern icons

VERSION 0.9.7 BETA (AUGUST 01, 2012)

  • First beta release

Version 1.5.0.10 (April 04, 2019)

  • Support for 3Ds Max 2020
  • Material Manager 1.3.3 Update

Version 1.5.0.10 (July 09, 2018)

  • Installer support for vray next
  • Update of Material Manager 1.3.1

Version 1.5.0.10 (May 14, 2018)

  • License Manager 1.2.6 update – fixing a freeze problem when starting the License Manager
  • Added support for Max 2019

Version 1.5.0 (September 29, 2017)

  • Optimized the rendering performance of VP Crossmap on average 15% more with more core CPUs
  • Made viewport map display rendering multithreaded for 3dsmax version 2015 and above
  • Allow to store and reload a distribution mapping into an external file especially helpful for some distribution that otherwise might not ensure a unique distribution over render nodes
  • Fixed wrong dialog showing up when newer version is available for download
  • Added a “rendernode only” mode in the installer

Version 1.4.9.7 (June 24, 2017)

  • Fixed a problem with logging that could lead to a crash in combination with Walls & Tiles

Version 1.4.9 (May 25, 2017)

  • Support for Max 2018
  • Switched to a simpler and more intuitive licensing system
  • Dropped Max 2012 version

Version 1.4.8 (December 13, 2016)

  • Animation support for Coronoa Render causing different maps to selected for each frame
  • Random color modification in new RailClone distribution mode

Version 1.4.7 (September 12, 2016)

  • Wrong Demo License expired message in Walls & Tiles that occational may appear after loading a Material Manager Preset

Version 1.4.6.2 (June 23, 2016)

  • Added RailClone Selection mode. Use in combination with VRay3 and RailClone
  • License Server not starting automatically in 3Ds Max 2012
  • Potential crash when exiting 3Ds Max 2012

Version 1.4.5.1 (May 25, 2016)

  • Distributed Rendernodes might render black since 1.4.5 update

Version 1.4.5 (May 17, 2016)

  • Support for 3Ds Max 2017
  • Default filter option is now included
  • Material Manager 1.1.8 LE
  • Linear distribution mode is missing out texture maps
  • Improved robustness of Crossmap in combination with Material Manager and Walls & Tiles
  • Imagelist can be cutoff when rollouts order get changed from default
  • Make random by probability the default map
  • Reduced the change of floating license getting corrupted, added autobackup
  • Potential mach banding rendering issue on quantized or compressed images
  • KNOWN ISSUE: ART renderer in Max 2017 is not supported yet
  • Dropped support for 3Ds Max 2010 and 2011
  • Dropped support for V-Ray 2.x

Version 1.4.3 (Jan. 13, 2016)

  • mental ray shaders not found in 3ds Max 2012
  • Crash of mental ray in 3ds Max 2015 Design
  • A problem that maps will sometimes disappear straight after loading a directory or individual maps
  • A potential crash when sorting the bitmap list in different manners
  • Potential license 3dsmax crashes during rendering with nodelocked licenses
  • Potential crash when bringing up the about dialog
  • Wrong update message when loaded from a preset that used an older version of the plug-in

Version 1.4.2 (Nov. 17, 2015)

  • Licensefile was not initialized when loading a material containing crossmap without prior assign a Crossmap map in a slot asking the user for the location of the licensefile every time
  • Preview rendering when loading a scene or assigning a material via material manager to a slot without prior assigning a Crossmap map
  • Texture list was cut off when loading a scene
  • All texture maps got lost when loading a scene or assigning a material with material manager that have Random Flip Y/X option ticked
  • Occational crash with using VRay Instances
  • Occational crash with the licensing
  • Added license error messages inside the Plug-in UI in the About rollout

Version 1.4.1 (Sept. 23, 2015)

  • Major speed improvements for scene loading, material creation, material library loading and rendering times (when using loads of instances of the map)

Version 1.4.0 (May 19, 2015)

  • NEW: Material Manager integration with a new texture / map library
  • NEW: Added support for VP Omnitiles
  • NEW: Support for 3DS MAX 2016
  • NEW: Added online check for new version
  • NEW: Changed licensing/copy protection system now allows far more flexible licensing including a floating license model
  • NEW: Also allows now a 14 days complete unrestricted trial period
  • NEW: Overhauled UI map listing. Now includes individual map entries with more detailed information like significant color, file size, resolution
  • NEW: Added probability setting for each individual map. In the random selection modes this deterimines how frequent or not at all (when set to zero) should appear
  • NEW: Sorting of maps has been extended to sort also by colour or by probability
  • FIX: Not all map changes caused the viewport to be updated
  • FIX: mental ray global color corrections: hue, contrast, exposure, brightness not working
  • FIX: Random but unique selection was not always the same when used in Walls & Tiles

Version 1.3.11.0 (March 07, 2015)

  • * Added support for Corona render
  • Fixed support for VRay3 instances
  • Fixed crash when selecting random but unique first when using an old Crossmap version scene
  • Fixed Per face mapping not working correctly in 3dsmax2015
  • Fixed crash when using Y-Mirror
  • Fixed linear selection underflowing

Version 1.3.9 (May 13, 2014)

  • Added plugin version support for 3ds Max 2015

Version 1.3.8 (March 10, 2014)

  • Added probability weights for Walls & Tiles internal usage
  • Added global hue control
  • Added global saturation control
  • Added global brightness control
  • Added global exposure control
  • Added global contrast control
  • Fixed distribution rendering problem with random but unique first distribution mode
  • Fixed random but unique first distribution mode not available in 3dsmax 2010-2012
  • Fixed adding bitmaps in 3ds max 2013/2014
  • Changed unique color per map computation

Version 1.3.2 (May 14, 2013)

  • Installer includes 3ds max 2014 installation
  • Added new distribution mode random sequence but unique map first
  • Added limit linear/random selection to similar with a Hue range
  • Added random x/y – offset to source bitmaps
  • Fixed more missing material editor rendering not updating
  • Fixed name filtering not working correctly in 3dsmax 2013
  • Fixed missing maps in material preview when subsequently loading a folder with fewer bitmaps
  • Fixed xmap not rendering correctly in mental ray when in bump map slot
  • Fixed Texture output has no effect in mental ray

Version 1.2.4 (December 7, 2012)

  • NEW: Added sort list function
  • NEW: Added VRay instance primitive support
  • NEW: Added VRay MultiScatter support
  • NEW: Added global output gamma
  • NEW: Added maximum files limit filter
  • NEW: Added subdirectory loading
  • Fixed a 3dsmax2013 crash problem between BerconTile and Walls & Tiles script using Xmap causing the material browser preview to crash
  • Fixed problem when using Add files in 3dsmax 2013
  • Fixed off by one error when selecting bitmaps that the highest in the list was never selected
  • Fix/Allow trailing whitespace in Serial number entry dialog
  • Fixed several material preview rendering not getting updated correctly when map parameters changed
  • Fixed VRay instance was always rendering black
  • Fixed PerElement and PerFace for polyObjects to work correctly in mental ray
  • Fixed a bug with maximum files not working consistently

Version 1.1.5 (July 30, 2012)

  • Color Match mode for input map
  • Added installer for easier installation
  • IMPROVEMENT: GUI improvements

Version 1.0.22.0 (May 09, 2012)

  • Added 3ds max 2013 compatibility
  • Fixed crash when switching to Per Face mapping while no textures are loaded

Version 1.0.20.0 (April 01, 2012)

  • Fixed potential underflow in mental ray version in map selection
  • Fixed rendering problem when using input map mode using mental ray

Version 1.0.19.0 (March 25, 2012)

  • First official release version

Version 1.2.8 (April 04, 2019)

  • Support for 3Ds Max 2020
  • Material Manager 1.3.3 Update

Version 1.2.8 (May 25, 2017)

  • Support for Max 2018
  • Switch to a new simpler and more userfriendly licensing system

Version 1.2.5 (February 27, 2017)

  • Fixed wrong colour selection after reloading a scene which contains skipped colours

Version 1.2.4 (December 13, 2016)

  • Added RailClone support for VRay

Version 1.2.3 (September 12, 2016)

  • Fixed some UI controls being misconnected causing wrong Material Manager updates

Version 1.2.2 (August 04, 2016)

  • Support for 3Ds Max 2017

Version 1.2.2 (March 08, 2016)

  • Potential crashes when loading presets from Material Manager
  • Crash when loading a Preset that is set to VRay Instance into Omnitiles
  • Improved logging

Version 1.2.1 (November 17, 2015)

  • Crash with certain modes in map preview mode
  • Crash when trying inverse sorts
  • Occational crash with licensing

Version 1.2.0 (September 21, 2015)

  • Material Manager integration
  • 70 new library presets
  • Add single colors
  • Support for 3DS MAX 2016
  • Added online check for new version
  • Changed licensing/copy protection system now allows far more flexible licensing including a floating license model
  • Also allows now a 14 days complete unrestricted trial period

Version 1.1.9 (November 04, 2012)

  • Fixed PerElement and PerFace for polyObjects to work correctly in mental ray
  • Fixed PerFace distribution in mental ray

Version 1.1.8 (October 17, 2012)

  • Added vray instance primitives support (e.g. on vrayFur for gras, carpets etc.)
  • Added vray Multiscatter support
  • Problem when activating with serial containing a white space at the end

Version 1.1.6 (July 28, 2012)

  • Added global Hue/Saturation/Value modification
  • Added Tile mapping mode
  • Added BerconTile input mapping support (mental ray does not support this)
  • Added automatic color harmonization using 7 different selectable color harmony modes
  • Added inverse color ordering
  • Added inverse luminance ordering
  • IMPROVEMENT: Source bitmap should now appear in the 3dsmax asset tracker
  • IMPROVEMENT: Changed some UI elements and naming
  • Fixed occational crash in material render when using per object mapping mode
  • Fixed crash in 3dsmax2013 plugin version

Version 1.0.12.0 (Mai 02, 2012)

  • Added 3ds max 2013 plugin versions
  • Added max colors extracted information
  • Fixed potential crash when the image has less colors than the numbers it tries to extract especially likely to happen in 8bit color-indexed images
  • Fixed Distributed rendering VRay spawner crash when reference bitmap can not be located by the render slave
  • Fixed that not the whole image will be taken into account for color extraction when image has a certain aspect ratio and dimensions are bigger than 256^2
  • Fixed that no colors appear anymore when reducing the # of colors to zero using skip colors

Version 1.0.10.0 (March 10, 2012)

  • First Release (Beta)