VERSION 1.5.2 (APRIL 04, 2019)
- Support for 3Ds Max 2020
- Material Manager 1.3.3 Update
VERSION 1.5.2 (FEBRUARY 14, 2018)
- (vray): Fixed error message in vray version, saying that normal_map is not compatible
- (corona): Fixed update notification showing up even if version is correct
- Fixed miscount in number of bitmaps shown when clearing all bitmaps
- Installer now has a rendernode-only mode
- Crossmap 1.5.0 included
VERSION 1.5.1 (JUNE 24, 2017)
- FIX: Fixed various potential crashes with Max 2017
- FIX: Includes Crossmap 1.4.9.7
VERSION 1.5.0 (MAY 24, 2017)
- Support for Max 2018
- Variation Presets
- Randomization of Parameters
- Better realtime thumbnail preview with ratio display
- Default diffuse brick bitmap loaded when creating new material
- New license system with VP License Manager
- Potential crashes when working with Max 2017 (2017.1.1 update required)
- [Corona version] Bump and normal map support
- Crossmap 1.4.9 required
- Dropped Max 2012 support
VERSION 1.4.4.01 (FEBRUARY 09, 2017)
- Maxcript errors and possible crash when loading legacy scenes
VERSION 1.4.3.05 (SEPTEMBER 12, 2016)
- Crash when opening preference dialog
- A crash when opening the Probabilities dialog in some cases
- Mapping mode and random sequence buttons could not be pressed in Max 2017
- Demo expired link for Crossmap leads to wrong URL
- Extended brick width and height from 10.0 m to 100.0 m for better compatibility with millimeter units
- Swapped Load and Save Preset buttons position
- URL colors changed from yellow to orange for better readability on dark and light grey GUI
- Added Crossmap 1.4.7 (see Crossmap changelog for changes)
VERSION 1.4.1.02 (MAY 17, 2016)
- Support for 3Ds Max 2017
- Added Crossmap 1.4.5 update
- Added Material Manager 1.1.8 LE update
- Dropped support for 3Ds Max 2010 and 2011
- Dropped support for V-Ray 1.x and 2.x
VERSION 1.4.1.02 (SEPT. 23, 2015)
- 1.4.1 Update notification appearing although W&T is up to date
- Installer did not install W&T (vray) for max 2013 properly
VERSION 1.4.1 (SEPT. 22, 2015)
- Significant speed improvements when loading / creating materials
- Added new Crossmap 1.4.1 version with improved licensing integration
- Added Material Manager 1.0.1 update with fix for Corona compatibility
- Auto-size calculation wrong in some cases, resulting in rows = 1
- Added Crossmap Material Manager library presets
VERSION 1.4.0 (MAY 19, 2015)
- NEW FEATURE: Material Manager 1.0 Lite Edition integration
- NEW FEATURE: Material preset library for vray, Corona, scanline
- NEW FEATURE: New Crossmap 1.4.0 included
- NEW FEATURE: Render to Maps (bake bitmaps and create new material)
- NEW FEATURE: New copy protection with nodelocked and floating licenses
- NEW FEATURE: Full featured 14 day demo without activation
- IMPROVEMENT: Display message in Max 2014 or higher to improve viewport performance settings
- INSTALLER: Support for 3DS MAX 2016
- Maxscript error when loading old scenes with missing bitmaps
- Update correct infos in statistics on clear bitmaps
- Auto-size calculation wrong in some cases, resulting in rows = 1
- Last selected folder not remembered correctly during session
VERSION 1.3.2 (MARCH 06, 2015)
- New Crossmap 1.3.11 included
- Corona Renderer v1.0 compatibility
- Max number of rows now 10.000 instead of 1.000
- Deactivated blur value set to 0.01 on creation of plugin
VERSION 1.3.1 (MAY 13, 2014)
- 3Ds Max 2015 support included
- New Crossmap 1.3.9 included
- Added Corona Render material version (in installation folder – no automatic installation)
- Saved materials (.mat files) were not loaded correctly (bitmaps were missing)
- File path was not remembered when loading bitmaps from a folder
- Online update check was not working correctly sometimes
- Fixed “override effect ID” error message in standard material version
- Fixed some problems with preferences and autoload button script errors
VERSION 1.3.0 (MARCH 10, 2014)
- New Crossmap 1.3.8 included
- Random hsv now has up / down selection buttons
- Diagonal mirroring
- Add vray displacement modifier button with automatic settings
- Automatic Size (calculated the number of rows based on brick size and uv map)
- Improved performance by instancing 1 noise map instead of 6 noise maps on creation
- Simplified shader network by replaceing Color Correction maps with xmap color corrections
- Cancelling the select session directory caused a crash of the script
- Diffuse color was reset on next scene loading, even if different color was selected
- Error when clicking “Select Folder” “Preferences” or “List Bitmaps” after loading a session with WAT
- Autoratio switch was turned on when loading old scenes, causing wrong ratios
- Wrong colors on the bitmaps when loading old scenes into 2014
- Random probability mode was not switched correctly, resulting in non-functioning probabilities
- Sometimes maxscript errors appeared when opening preferences dialog, resulting in a WAT crash
VERSION 1.2.0 (JULY 17, 2013)
- Random Probability mode to adjust per-tile-probabilites
- Tile List dialog window to list tiles and probabilities
- Use a procedural map or bitmap as mortar
- Blend between procedural and original mortar
- Statistics rollout with information about RAM use and pixel resolutions
- Independent adjustment of with/height for crop edges and procedural edges
- VP CROSSMAP version 1.3.4 included
- IMPROVEMENT: Show bitmap names while loading in auto-load rollout
- IMPROVEMENT: Multimatte vray element supported for Walls & Tiles on channel 1
- IMPROVEMENT: Changelog weblink in about screen
- Changed tile hue values from -100/100 to -180/180
- Bump channel sometimes was too blurred when using real world mapping
- Crop edge and procedural edge were calculated wrong (old scenes need to be updated)
- KNOWN ISSUE: Nitrious viewport may result in slow gui refresh when textures are on in viewport (2013/2014 only)
- KNOWN ISSUE: crop edges and random probability preview in viewport only works if rendering was triggered once
VERSION 1.1 (FEBRUARY 27, 2013)
- Custom Bond patterns
- Check for update (online)
- Global hue, saturation, value for tiles
- Select and store default library path in global preferences
- Material and viewport preview now updates on random HSV, new random seed, random/linear sequence
- Autoload Filter settings stored in global preferences
- Maxscript error when using color correction in diffuse map
- Crop edge sometimes not working correctly
VERSION 1.0 (DECEMBER 2, 2012)
- NEW FEATURE: Automatic Ratio calculation while loading diffuse bitmaps
- NEW FEATURE: Normal map support
- NEW FEATURE: Global Gamma correction
- NEW FEATURE: Load alpha maps for splitting mortar from bricks
- NEW FEATURE: Change mortar brightness and contrast when alpha maps are loaded
- IMPROVEMENT: Keep open file path stored in current session
- IMPROVEMENT: Initial start will have per object mapping mode selected
- IMPROVEMENT: Clear button for clearing all bitmaps
- IMPROVEMENT: SORT all bitmaps after loading to avoid asynchronous layers
- IMPROVEMENT: Alpha mask now includes changes in hsv randomization excluding mortar
- FIX: sometimes missing maps in previews (green gaps)
- FIX: strange reflection when no normal maps are loaded
- FIX: alpha mask turned off after load, display wrong, controllers off
- FIX: sometimes alpha maps are not recognized correctly after loading in numberslot
- FIX: wrong cropping in proportion side and top-bottom. Now crops correct related to aspect ratio
- FIX: script error when loading scenes saved with previous beta version
- FIX: bump channel not working in vray material
VERSION 0.9.9 BETA (AUGUST 24, 2012)
- Fixed a crash caused by Walls & Tiles with BerconTile and Crossmap in 3dsmax2013 when opening the material list
- Fixed Aspect ratio parameter when loading a scene
- Changed script structure to allow “in-between” maps between BerconTile and the material (e.g. Color Correction)
- Added 5 new bond patterns: Rap Trap bond, Stretcher bond 2/3, Stretcher bond 3/3, Stretcher bond 2/4, Stretcher bond 4/4
- Added new “Distortion” feature for distorting the complete map
- Updated all bond pattern icons
VERSION 0.9.7 BETA (AUGUST 01, 2012)
Version 1.5.0.10 (April 04, 2019)
- Support for 3Ds Max 2020
- Material Manager 1.3.3 Update
Version 1.5.0.10 (July 09, 2018)
- Installer support for vray next
- Update of Material Manager 1.3.1
Version 1.5.0.10 (May 14, 2018)
- License Manager 1.2.6 update – fixing a freeze problem when starting the License Manager
- Added support for Max 2019
Version 1.5.0 (September 29, 2017)
- Optimized the rendering performance of VP Crossmap on average 15% more with more core CPUs
- Made viewport map display rendering multithreaded for 3dsmax version 2015 and above
- Allow to store and reload a distribution mapping into an external file especially helpful for some distribution that otherwise might not ensure a unique distribution over render nodes
- Fixed wrong dialog showing up when newer version is available for download
- Added a “rendernode only” mode in the installer
Version 1.4.9.7 (June 24, 2017)
- Fixed a problem with logging that could lead to a crash in combination with Walls & Tiles
Version 1.4.9 (May 25, 2017)
- Support for Max 2018
- Switched to a simpler and more intuitive licensing system
- Dropped Max 2012 version
Version 1.4.8 (December 13, 2016)
- Animation support for Coronoa Render causing different maps to selected for each frame
- Random color modification in new RailClone distribution mode
Version 1.4.7 (September 12, 2016)
- Wrong Demo License expired message in Walls & Tiles that occational may appear after loading a Material Manager Preset
Version 1.4.6.2 (June 23, 2016)
- Added RailClone Selection mode. Use in combination with VRay3 and RailClone
- License Server not starting automatically in 3Ds Max 2012
- Potential crash when exiting 3Ds Max 2012
Version 1.4.5.1 (May 25, 2016)
- Distributed Rendernodes might render black since 1.4.5 update
Version 1.4.5 (May 17, 2016)
- Support for 3Ds Max 2017
- Default filter option is now included
- Material Manager 1.1.8 LE
- Linear distribution mode is missing out texture maps
- Improved robustness of Crossmap in combination with Material Manager and Walls & Tiles
- Imagelist can be cutoff when rollouts order get changed from default
- Make random by probability the default map
- Reduced the change of floating license getting corrupted, added autobackup
- Potential mach banding rendering issue on quantized or compressed images
- KNOWN ISSUE: ART renderer in Max 2017 is not supported yet
- Dropped support for 3Ds Max 2010 and 2011
- Dropped support for V-Ray 2.x
Version 1.4.3 (Jan. 13, 2016)
- mental ray shaders not found in 3ds Max 2012
- Crash of mental ray in 3ds Max 2015 Design
- A problem that maps will sometimes disappear straight after loading a directory or individual maps
- A potential crash when sorting the bitmap list in different manners
- Potential license 3dsmax crashes during rendering with nodelocked licenses
- Potential crash when bringing up the about dialog
- Wrong update message when loaded from a preset that used an older version of the plug-in
Version 1.4.2 (Nov. 17, 2015)
- Licensefile was not initialized when loading a material containing crossmap without prior assign a Crossmap map in a slot asking the user for the location of the licensefile every time
- Preview rendering when loading a scene or assigning a material via material manager to a slot without prior assigning a Crossmap map
- Texture list was cut off when loading a scene
- All texture maps got lost when loading a scene or assigning a material with material manager that have Random Flip Y/X option ticked
- Occational crash with using VRay Instances
- Occational crash with the licensing
- Added license error messages inside the Plug-in UI in the About rollout
Version 1.4.1 (Sept. 23, 2015)
- Major speed improvements for scene loading, material creation, material library loading and rendering times (when using loads of instances of the map)
Version 1.4.0 (May 19, 2015)
- NEW: Material Manager integration with a new texture / map library
- NEW: Added support for VP Omnitiles
- NEW: Support for 3DS MAX 2016
- NEW: Added online check for new version
- NEW: Changed licensing/copy protection system now allows far more flexible licensing including a floating license model
- NEW: Also allows now a 14 days complete unrestricted trial period
- NEW: Overhauled UI map listing. Now includes individual map entries with more detailed information like significant color, file size, resolution
- NEW: Added probability setting for each individual map. In the random selection modes this deterimines how frequent or not at all (when set to zero) should appear
- NEW: Sorting of maps has been extended to sort also by colour or by probability
- FIX: Not all map changes caused the viewport to be updated
- FIX: mental ray global color corrections: hue, contrast, exposure, brightness not working
- FIX: Random but unique selection was not always the same when used in Walls & Tiles
Version 1.3.11.0 (March 07, 2015)
- * Added support for Corona render
- Fixed support for VRay3 instances
- Fixed crash when selecting random but unique first when using an old Crossmap version scene
- Fixed Per face mapping not working correctly in 3dsmax2015
- Fixed crash when using Y-Mirror
- Fixed linear selection underflowing
Version 1.3.9 (May 13, 2014)
- Added plugin version support for 3ds Max 2015
Version 1.3.8 (March 10, 2014)
- Added probability weights for Walls & Tiles internal usage
- Added global hue control
- Added global saturation control
- Added global brightness control
- Added global exposure control
- Added global contrast control
- Fixed distribution rendering problem with random but unique first distribution mode
- Fixed random but unique first distribution mode not available in 3dsmax 2010-2012
- Fixed adding bitmaps in 3ds max 2013/2014
- Changed unique color per map computation
Version 1.3.2 (May 14, 2013)
- Installer includes 3ds max 2014 installation
- Added new distribution mode random sequence but unique map first
- Added limit linear/random selection to similar with a Hue range
- Added random x/y – offset to source bitmaps
- Fixed more missing material editor rendering not updating
- Fixed name filtering not working correctly in 3dsmax 2013
- Fixed missing maps in material preview when subsequently loading a folder with fewer bitmaps
- Fixed xmap not rendering correctly in mental ray when in bump map slot
- Fixed Texture output has no effect in mental ray
Version 1.2.4 (December 7, 2012)
- NEW: Added sort list function
- NEW: Added VRay instance primitive support
- NEW: Added VRay MultiScatter support
- NEW: Added global output gamma
- NEW: Added maximum files limit filter
- NEW: Added subdirectory loading
- Fixed a 3dsmax2013 crash problem between BerconTile and Walls & Tiles script using Xmap causing the material browser preview to crash
- Fixed problem when using Add files in 3dsmax 2013
- Fixed off by one error when selecting bitmaps that the highest in the list was never selected
- Fix/Allow trailing whitespace in Serial number entry dialog
- Fixed several material preview rendering not getting updated correctly when map parameters changed
- Fixed VRay instance was always rendering black
- Fixed PerElement and PerFace for polyObjects to work correctly in mental ray
- Fixed a bug with maximum files not working consistently
Version 1.1.5 (July 30, 2012)
- Color Match mode for input map
- Added installer for easier installation
- IMPROVEMENT: GUI improvements
Version 1.0.22.0 (May 09, 2012)
- Added 3ds max 2013 compatibility
- Fixed crash when switching to Per Face mapping while no textures are loaded
Version 1.0.20.0 (April 01, 2012)
- Fixed potential underflow in mental ray version in map selection
- Fixed rendering problem when using input map mode using mental ray
Version 1.0.19.0 (March 25, 2012)
- First official release version